Posts Tagged ‘Global Illumination’

CryTek GI Technique Revealed

Monday, August 10th, 2009

Since the teaser at the end of the CryTek presentation “A Bit More Deferred”, I’ve been wondering what those guys are up to with their real-time diffuse GI solution. It was presented at SIGGRAPH 09 in the “Advances in Real-Time Rendering”  course. Now the slides are online! Looks like they are rendering radiance from directly lit surfaces to a volume and propagating the light outward like in Alex Evan’s presentation from a few years before (though CryTek’s approach is a bit more physically based).  Pretty cool.