Link Mini-Dump 08/17
SIGGRAPH ASIA 2009 paper acceptance notification was sent out – here’s a paper list at the usual place: Ke-Sen Huang. No papers links yet.
Approximating Higher Order Texture Filtering @ Iñigo Quílez’s website
Maciej Sinilo’s SIGGRAPH 2009 link collection
Still waiting for waiting for Advances in Real-time Rendering course notes to pop up on Bungie’s website.. come on already
October 12th, 2009 at 12:49 am
Interesting about the approximate texture filtering. I find it doesn’t work too well on already smoothly varying images though, as it adds a non-smooth distortion.
I am wondering if it could be used to smooth edges of shadowmaps as these generally suffer from being massively undersampled…