Fantasy Lab releases Radium SDK
Tuesday, August 26th, 2008Fantasy Lab, the game development studio started by Mike Bunnell (formerly of NVIDIA), has updated their website with information about their new real-time global illumination SDK called Radium. You’ll remember Fantasy Lab as the company that released the Rhinork GI demo and announced the game Danger Planet (covered here). The description boasts infinite bounces of light. Assuming that they are using the same disc-based transfer approached used in Bunnell’s GPU Gems 2 article (also check out the recent Pixar paper Point-Based Approximate Color Bleeding), I think this means that any number of bounces can be calculated as each bounce is an iteration in that algorithm. I’d definitely like to hear more details but I suppose that is unlikely to happen as they are trying to make a living
